December 2019 – AR & VR in Marketing

sky

The sky’s the limit for mixed, augmented and virtual reality in the working world

While most traders are still busy with multichannel, others are steps ahead, testing and experimenting with Mixed, Augmented and Virtual Reality. Mixed Reality (MR) ) isn’t clearly defined till now but mostly used as a generic term for the merging of reality and virtuality – with countless gradual differences of which the augmented reality covers

The sky’s the limit for mixed, augmented and virtual reality in the working world Read More »

videoAR

Video-triggered AR increases the purchase intent

There are already many companies that use augmented reality (AR) in e-commerce. But what do consumers think about such applications? In the area of entertainment television, sports TV or shopping, 40% of consumers are currently very enthusiastic about video-triggered AR. This is a variant of AR, in which the user holds his smartphone or tablet

Video-triggered AR increases the purchase intent Read More »

AR VR Spending1

Spending on VR & AR expected to reach globally $18.8 billion next year

Worldwide spending on augmented reality and virtual reality (AR/VR) is forecasted to be $18.8 billion in 2020, an increase of 78.5% over the $10.5 billion International Data Corporation (IDC) expects will be spent in 2019. The latest update to IDC’s Worldwide Augmented and Virtual Reality Spending Guide also shows that worldwide spending on AR/VR products

Spending on VR & AR expected to reach globally $18.8 billion next year Read More »

vr virtual reality glasses virtual world

Augmented Reality in the working world

Digitization is changing many work processes in the world of work in which virtual and augmented realities (VR/AR) is being paid increasingly attention. Combining the virtual with the real world, and expanding real world environments with digitally visualized content, brings new uses and applications to the fore. They promise higher efficiency in product development and

Augmented Reality in the working world Read More »

AR VR

PwC: VR and AR to be key technologies by 2030

According to PwC’s ‘Seeing is believing’ report, the economic potential for virtual and augmented reality in 2030 will reach $ 1.5 trillion and 23 million people worldwide. Virtual and augmented reality applications will evolve from a niche phenomenon for gamers and movie fans into an influential technology of the future, the market researchers believe.

PwC: VR and AR to be key technologies by 2030 Read More »